Creating Sega Genesis emulator in C++This article covers the development of a Sega Genesis 16-bit console emulator in C++. A lot of exciting stuff awaits you ahead: emulating…Jun 2Jun 2
Beta testing: updated parser for C and C++ code analysisFor several months, our team has been actively testing the new parser version, and we’ve made significant progress. Thanks to users’…May 20May 20
.NET Digest #7Welcome to the seventh part of our digest of news and events in the .NET world! We’ve packed in many updates this time from NET 10…May 16A response icon1May 16A response icon1
Why SSDLC needs static analysis: a case study of 190 bugs in TDengineStatic code analysis is one of the most important components of secure software development. It detects errors and potential…May 12May 12
History of C#: versions, .NET, Unity, Blazor, and MAUIC# is a popular programming language leveraged to develop apps, web services, and games. Let’s take a peek at the tangled history of its…Apr 29Apr 29
Searching in a search: let’s check ElasticsearchThis is one of the biggest open-source Java projects. Many enterprises, including GitHub, Netflix, and Amazon, use Elasticsearch. It’s been…Apr 25Apr 25
Curling CPython around PVS-StudioPython, a programming language that needs no special introduction. It has rightly earned the title of “The best Excel” for user-friendly…Apr 18Apr 18
PVS-Studio 7.36:PVS-Studio 7.36 has been released. This version brings exciting updates, including extended MISRA support, a plugin for Qt Creator 16…Apr 17Apr 17
Exploring Nau Engine codebase: pt.3In the final part of our trilogy on Nau Engine, we’ll focus on errors that occur when implementing classes. The examples in this article…Apr 9Apr 9
PowerShell: new features, same old bugsPowerShell is a well-known Microsoft tool — but what’s hiding in its source code? Our analyzer is on the hunt for bugs. Let’s take a look…Apr 4Apr 4